Thirdly (yes, I know I said “couple” but shhh), it curses thanks to the enhancement. Neither of the cards are burn cards, meaning you can keep using it as long as you don’t discard them during a rest. Firstly, it stuns enemies and hits them whilst they are down. So, this is an awesome combo and it is awesome for a couple of reasons. You then use the Minor Stamina Potion, to pick the combo back up, and next turn use it again against another adjacent enemy.
That’s 5 in one attack, plus you get to CURSE them. Submissive Affliction then follows up and you are hitting with Attack 2, + 2 for The Mind’s Weakness, +1 for the Stun.
Okay, so there are disadvantages to using a ranged attack up close – namely you get disadvantage on attacks – however, the goal of using Perverse Edge in this case isn’t for the damage but rather for the STUN. So, you run up to an enemy and the next turn you hit them – the bottom of Perverse Edge followed by the top of Submissive Affliction. What you do is use the bottom half of Perverse Edge, giving Attack 1 at Range 2, adds STUN, imbues the battlefield with FROST and gives an experience.
Submissive Affliction and Perverse Edge go so incredibly well together in the game. Go Nigel Go! Submissive Affliction and Perverse Edge The other two cards make those super awesome. That’s it – 125g of upgrades – two cards. To that I added CURSE, for 75g, to the action. Secondly, the top half of Submissive Affliction, has Attack 2, +1 Attack for every negative condition on the target. What this means is every time I use Perverse Edge to move, Nigel (my Mindtheif) gets advantage added for that turn and the next turn. For 50g I added STRENGTHEN onto that action. The bottom half of Perverse Edge is a Move 2, Heal 2 (Self). Seriously Game Changing Mindthief Augments With that in mind (pun intended), the four cards worth mentioning are: Please note that I have a minor Stamina potion, as well as a couple of other items that help with turning the Mindthief into an absolute tank! I won’t name the other items, because…spoilers…but they are useful. It is possible to seriously shift the odds in your favour. So, within four cards, with the Mindthief (all Level 1) it is possible to seriously change how the game plays.
To begin with I didn’t augment my cards, but then in the last game I realised I had 140g to spend – and wow – that can seriously change the game in Gloomhaven. I won’t go into details, as it’s not important. Since then we’ve retired our Tinkerer, and now retired our Scoundrel as well. We’ve been able to enhance our characters for a few sessions now. Just to be safe though, a bit of a fair warning first – this article may contain minor spoilers so stop here if you don’t want to see anything. Until they are unlocked, they aren’t hidden away, you can see what the various augment options are from the very first game. In our last few scenarios I have had the ability to enhance my character cards, and have done just that, to devastating results.Īugments, in Gloomhaven, are a core part of the game however, they need to be unlocked. Regular readers of this blog will know that I am currently in two different Gloomhaven campaigns – one as a Level 3 Cragheart and one with a now Level 6 Mindthief.